Mass Effect Wiki

Assignments

Assignments are the side missions of Mass Effect and Mass Effect 2 . These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings.

There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions broken up by cluster and system, see the Mass Effect System Guide .

Some assignments are listed more than once; this is intentional and is intended to make them simpler to find by listing them in all relevant contexts as they appear in the Journal .

For an alphabetical list of assignments, see Category:Assignments ; for locations, see Category:Assignment Locations .

Mass Effect: Legendary Edition Review

25 May 2021

Mass Effect: Andromeda Review

20 March 2017

Mass Effect [ ]

Please Note: The assignment names as given here are intended to match those in the game; sometimes the game itself is inconsistent, in which case all of the variations are listed here ( e.g. Asari Diplomacy , Missing Person ).

Character-Specific Assignments [ ]

Shepard's background [ ].

These assignments relate to Shepard's pre-service history.

Squad Member Assignments [ ]

These assignments relate to the histories of your fellow crewmates.

Citadel Assignments [ ]

General [ ].

These assignments are available during your first and all future visits to the Citadel.

Second Visit [ ]

These assignments are available after completing one of the major missions (Noveria, Feros or rescuing Liara).

Detainee Visit [ ]

These assignments are only available during your detention at the Citadel.

Charted Planet Assignments [ ]

These assignments are specific to their relative planet.

Noveria [ ]

Virmire [ ]

Galaxy-Wide Assignments [ ]

These assignments span the entirety of Citadel-controlled space. Assignments prefixed with the UNC indicator represent assignments that take place on uncharted planets.

Galaxy Collection Assignments [ ]

These assignments involve traveling across Citadel space and finding numerous hidden collectibles.

Uncharted Space Assignments [ ]

Morality-dependent assignments [ ].

Downloadable Content [ ]

Bring down the sky [ ].

Pinnacle Station [ ]

Note: Pinnacle Station content is not available in Legendary Edition.

Mass Effect 2 [ ]

Note: The assignment names as listed here are intended to match those in the game; sometimes the game itself is inconsistent, in which case all of the variations are listed here ( e.g. Citadel: Found Forged ID , Citadel: False Positives ).

Normandy [ ]

Citadel [ ]

Tuchanka [ ]

Downloadable content [ ]

Project Firewalker [ ]

Project Overlord [ ]

Arrival [ ]

mass effect 2 assignments order

Mass Effect 2 Mission Order: optimal DLC, dossier, loyalty quest sequence

Just like its predecessor, Mass Effect 2 has an open-ended story that lets you tackle its various objectives in a relatively open-ended manner - and that means some people are inevitably going to be struck wondering what the best mission order for ME2 might look like. 

Just like our suggestions on the ME1 mission order , any list you’ll find from us or anyone else online is merely a suggestion - but there are definitely certain missions that work better than others in certain places within ME2’s story. On top of that, there’s also more DLC missions in this game than its predecessor, and slotting those into the story is… quite difficult, honestly.

On this page, we proffer our suggestion for the optimum sequence of story missions and events in Mass Effect 2. Simple!

mass_effect_2_mission_order_sequence_list.png

Mass Effect 2 Mission Order: optimal order for recruitment, loyalty & DLC missions

The basic structure of Mass Effect 2 is pretty simple. It starts you off with a string of prologue missions where it’ll ferry you from event to event, including two story mission planets that have combat encounters and even an early mini boss battle of sorts. After that, you’ll get your ship - and this is where the game opens up.

From here on out, ME2 is broken into segments. You get your ship and a smattering of story ‘recruitment’ missions to build your team. After recruiting all the available team members, you will automatically go to the story planet of Horizon for a mandatory story interlude. After that, you’ll get more missions. After finishing five of those, you’ll have another mandatory story mission. From there, you can complete whatever you like to the end.

No missions are mandatory, but towards the end of the game taking on too many side missions & optional assignments after a time-sensitive story event can have a negative impact on the end of the game. This guide avoids that, but check out our Mass Effect 2 Suicide Mission & endings guide for more detailed information on how to avoid that. 

Below is our suggested mission order. While we've built in a few breaks where we suggest you tackle side missions and scan planets for resources, we also recommend you do this as often as you like throughout the game to break things up. The only exception is once you get the Reaper IFF - before doing that, you should complete absolutely everything you need to.

Remember that the mission order presented on this page is just a suggestion; deviate from it as much as you like.

Act 1 Mission Order: Cerberus and Building a Team

Act 2 Mission Order: Old Friends & Loyalties

Act 3 Mission Order: Loyalties Secured 

ME2 Ending & Postgame

mass effect 2 assignments order

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Assignments | mass effect 2 wiki.

Assignments are the name given to side missions in Mass Effect 2 . Assignments DO NOT advance the main story, but completing them can help the player understand the inner workings of the game's universe, the interactions between Races , etc

All Assignments in Mass Effect 2

Normandy: FBA Couplings Normandy: Serrice Ice Brandy Normandy: Special Ingredients

Omega: Archangel: Datapad Recovered Omega: Batarian Bartender Omega: Packages for Ish Omega: Struggling Quarian Omega: The Patriarch Omega: The Professor: Missing Assistant

Citadel: Crime in Progress Citadel: False Positives Citadel: Found Forged ID Citadel: Krogan Sushi

These become available after completing Freedom's Progress

N7: Abandoned Research Station N7: Eclipse Smuggling Depot N7: Hahne-Kedar Facility N7: Lost Operative N7: MSV Estevanico N7: Wrecked Merchant Freighter

These become available after completing Horizon

N7: Abandoned Mine N7: Anomalous Weather Detected N7: Archeological Dig Site N7: Blood Pack Base N7: Blood Pack Communications Relay N7: Blue Suns Base N7: Captured Mining Facility N7: Endangered Research Station N7: Imminent Ship Crash N7: Javelin Missiles Launched N7: Mining the Canyon N7: MSV Strontium Mule N7: Quarian Crash Site

Illium: A Troublemaker Illium: Blue Rose of Illium Illium: Conrad Verner Illium: Gianna Parasini Illium: Indentured Service Illium: Medical Scans Illium: The Assassin: Salarian Family Data Illium: The Justicar: Smuggling Evidence Illium: The Justicar: Stolen Goods Found Illium: The Prodigal: Lost Locket Found

Tuchanka: Combustion Manifold Tuchanka: Killing Pyjaks Tuchanka: Old Blood: Missing Scout

Normandy Crash Site Project Firewalker: Geth Activity Project Firewalker: Prothean Site Project Firewalker: Rosalie Lost Project Firewalker: Survey Sites Located Project Firewalker: Volcano Station Overlord Overlord: Atlas Station Overlord: Prometheus Station Overlord: Vulcan Station Arrival

mass effect 2 assignments order

Mass Effect 2

Mass Effect 2 Guide

How the suicide mission works.

This page of IGN's Mass Effect 2 wiki guide is all about detailing the mechanics and machinations of the Suicide Mission at the end of the game. You can use this section to figure out if you are ready to take on the Suicide Mission , or to plan things out and achieve specific results.

If you're looking to save everyone , or kill everyone , follow those links to learn how exactly to do it.

Overall, the main factor around how this Suicide Mission works is whether or not characters are loyal to you, if you upgraded the Normandy, and if you went through the Omega-4 Relay immediately after the Collectors took the crew.

Silaris Armor Check

Cyclonic shield check, thanix cannon check, the vent specialist, the crew's numbers, the biotic specialist, second fireteam leader, the crew escort, shepard's squad mates, hold the line, shepard's survival, the approach.

The Approach is the opening part of the Suicide Mission, after you've made the jump through the Omega-4 Relay, enter the Tartarus Debris Field, and approach the Collector Base . There are three parts to this section.

Tartarus Debris Field slice8.png

According to Game Informer's graph , this check is dependent on whether or not you upgraded the Normandy's Armor at the upgrade terminal, and affects the fate of Jack . There are two possible results here:

Tartarus Debris Field slice10.png

Next up is a check on whether you upgraded the Normandy's Shields at the upgrade terminal.

As you can see, not having the upgraded Shields will put a Squad Mate at risk. The order, according to Game Informer's graph , is determines who will be present when the Tantalus Drive overloads. You can affect this based on who you recruited, and who you've taken with you to the Shuttle Bay.

For example, recruiting Kasumi and Legion is optional, which will put Tali at risk in the Drive Core Room. But if you then bring Tali and Thane with you to the Cargo Bay immediately before this, then Garrus will be in the Drive Core Room and die if you didn't upgrade the Shields.

Tartarus Debris Field slice12.png

The third and final phase is a check on whether you bought the Thanix Cannon for the Normandy at the upgrade terminal.

The order of who will die if you don't have the Thanix Cannon works just like the Shield Check, in accordance with Game Informer's graph . However, since this takes place after the Cargo Bay fight, you cannot protect an at-risk squad member like you can with the Shield Check.

Base Infiltration

Once you make it inside the base, you'll have three more checks to pass that determine the survival of your squad and crew, although the first one is determined at the meeting after the Normandy crashes and before you set out.

Base Infiltration slice1.png

Your first obstacle is to pick someone to go through a vent system in order to get past a door. While you pick a Vent Specialist and a Fireteam Leader, it's the person who you pick as Vent Specialist who is at risk here.

Here's how this works. According to Game Informer's graph , you need to pick a tech expert as the Vent Specialist, since only they can pull off the vent task. Additionally, the Fireteam Leader needs to be someone with experience leading a team. However, even if you meet the above requirements, if either the Vent Specialist or the Fireteam Leader are NOT Loyal, the Vent Specialist will die.

The Long Walk slice1.png

Once you and the Vent Specialist meet back up, you'll discover the Normandy's crew. According to Game Informer's graph , the fate of the crew is entirely determined by how many Missions or Assignments you did after they were first kidnapped.

The Long Walk

You'll now have to trek through the Collector Base in a team of two, and you'll need to decide who should lead the Second Fireteam and who the Biotic Specialist on your Fireteam should be.

The Long Walk slice9.png

As detailed in Game Informer's graph , your Biotics Specialist needs to be talented enough to pull off the task (interestingly, Miranda isn't, despite offering to do so herself). If they aren't, it isn't themselves they put at risk but one of your accompanying Squad. The order of priority in this situation is calculated just like the Shield and Tanix Cannon checks on the Normandy, only here you have full control over who is present or not.

The Long Walk slice10.png

According to Game Informer's graph , this works incredibly similarly to the Vent Specialist section. This time however, it is themselves who are at risk of dying.

The Long Walk slice2.png

Lastly, you will also need to decide whether to send somebody to escort the Normandy's crew out of the Collector Base :

As always, the calculations here are in accordance to Game Informer's graph . If strong characters like Grunt , Garrus or Zaeed have died before this point, you'll want to avoid sending another strong character as the Escort here as that may negatively affect the outcome of the Hold the Line section.

The Reaper Finale

The third and final portion of the Suicide Mission revolves around Shepard and two squad members pressing into the base while the rest of the team holds the line behind them.

The Reaper Finale slice9.png

The last actual decision you have to make is who to bring with you into your squad. According to Game Informer's graph , the calculations here are simple:

There are three things to note here. First, for some unique dialogue, pick Miranda for your final squad here to get some unique dialogue. Second, if you want to bring a Romance partner with you here, pick them second in the Squad Select screen. This will help make some cutscenes after this point make a bit more sense.

Lastly, as you'll understand in the next section, you may want to consider bringing more frail, yet Loyal Squad Mates such as Jack, Kasumi, Tali or Mordin onto your squad if stronger characters have died on the way here. If they are Loyal, bringing them with you can keep them out of harm's way and bolster the average strength of the team who hold the line.

The Reaper Finale slice1.png

All other characters will now remain behind to hold the line against the Collectors (as Captain Kirrahe would say). This is easily the most complex section of the Suicide Mission's calculations for which Game Informer's graph is an invaluable resource for determining Point values, who can live or die, and what the death pecking order is.

Essentially, whether a squad member lives or dies is determined by an average Point value determined on who makes up the group, and whether or not they are loyal. Here are the base Point values of your Squad Mates:

The average number of Points the team has will determine how many of them die. If the average is above 2, everyone on the team will live. Anything below that will risk up to three party members dying.

While the exact requirements will vary, in general an average of 1.5 will result in one death, an average of 1 will get two deaths, and an average of 0.5 - 0 will get three deaths. This means that if four or more characters are left to Hold the Line, it's impossible to have all of them die.

The pecking order of deaths is:

Because deaths caculated on the team's average Point value, a smaller team can still survive if strong characters are present. For example, Grunt can survive entirely on his own because even his Disloyal point value is 3. Having a Disloyal Tali with Grunt will still result in both of them living, because the team's Point average will be 2.

The Reaper Finale slice10.png

The final check in the Suicide Mission is at Shepard's jump towards the Normandy. According to Game Informer's graph , this is entirely decided by how many of your total squad mates have survived:

Up Next: How to Save Everyone

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COMMENTS

  1. Mass Effect 2 Assignments

    This page lists every assignment in Mass Effect 2, broken up into a few simple sections, based on where you are in the game and when the quests unlock: Act 1 Assignments. DLC Side Quests & when to...

  2. Assignments

    Assignments are the side missions of Mass Effect and Mass Effect 2. These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings. There is a large variety of assignments to complete; this page is a list of them.

  3. Mass Effect 2 Mission Order: optimal DLC, dossier, loyalty

    On this page, we proffer our suggestion for the optimum sequence of story missions and events in Mass Effect 2. Simple! Mass Effect 2 Mission Order: optimal order for recruitment, loyalty & DLC ...

  4. Assignments

    Updated: 08 Mar 2021 17:45. Assignments are the name given to side missions in Mass Effect 2. Assignments DO NOT advance the main story, but completing them can help the player understand the inner workings of the game's universe, the interactions between Races, etc. Missions. Assignments.

  5. How the Suicide Mission Works

    updated Jul 22, 2021. This page of IGN's Mass Effect 2 wiki guide is all about detailing the mechanics and machinations of the Suicide Mission at the end of the game. You can use this section to ...