

Assignments
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- 1.1.1 Shepard's Background
- 1.1.2 Squad Member Assignments
- 1.2.1 General
- 1.2.2 Second Visit
- 1.2.3 Detainee Visit
- 1.3.1 Feros
- 1.3.2 Noveria
- 1.3.3 Virmire
- 1.4.1 Galaxy Collection Assignments
- 1.4.2 Uncharted Space Assignments
- 1.4.3 Morality-dependent Assignments
- 1.5.1 Bring Down the Sky
- 1.5.2 Pinnacle Station
- 2.1 Normandy
- 2.3 Citadel
- 2.6 Tuchanka
- 2.7.1 Project Firewalker
- 2.7.2 Project Overlord
- 2.7.3 Arrival
Assignments are the side missions of Mass Effect and Mass Effect 2 . These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings.
There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions broken up by cluster and system, see the Mass Effect System Guide .
Some assignments are listed more than once; this is intentional and is intended to make them simpler to find by listing them in all relevant contexts as they appear in the Journal .
For an alphabetical list of assignments, see Category:Assignments ; for locations, see Category:Assignment Locations .
25 May 2021
20 March 2017
Mass Effect [ ]
Please Note: The assignment names as given here are intended to match those in the game; sometimes the game itself is inconsistent, in which case all of the variations are listed here ( e.g. Asari Diplomacy , Missing Person ).
Character-Specific Assignments [ ]
Shepard's background [ ].
These assignments relate to Shepard's pre-service history.
- Citadel: Old, Unhappy, Far-Off Things (only available if Shepard has the Spacer background)
- Citadel: Old Friends (only available if Shepard has the Earthborn background)
- Citadel: I Remember Me (only available if Shepard has the Colonist background)
Squad Member Assignments [ ]
These assignments relate to the histories of your fellow crewmates.
- Garrus: Find Dr. Saleon → Garrus: Dr. Saleon is Dead
- Tali and the Geth → Tali's pilgrimage
- Wrex: Family Armor
Citadel Assignments [ ]
General [ ].
These assignments are available during your first and all future visits to the Citadel.
- Citadel: Asari Consort
- Citadel: Doctor Michel → Citadel: Doctor Michel is Safe
- Citadel: Homecoming
- Citadel: Jahleed's Fears → Citadel: Jahleed's Secret → Citadel: Jahleed and Chorban | Citadel: Jahleed Returns Materials | Citadel: Jahleed Arrested | Citadel: Jahleed Set Free
- Citadel: Presidium Prophet
- Citadel: Reporter's Request
- Citadel: Rita's Sister → Citadel: Rita's Sister and Chellick → Citadel: Rita's Sister is Safe
- Citadel: Scan the Keepers
- Citadel: Schells the Gambler → Citadel: Schells' Scanner Given Away | Citadel: Schells has his Data
- Citadel: Signal Tracking
- Citadel: The Fan
- Citadel: Xeltan's Complaint → Citadel: Xeltan Convinced
- Missing Person → UNC: Privateers
Second Visit [ ]
These assignments are available after completing one of the major missions (Noveria, Feros or rescuing Liara).
- Citadel: Family Matter
- Citadel: Planting a Bug
- Citadel: Snap Inspection
- Citadel: The Fourth Estate
Detainee Visit [ ]
These assignments are only available during your detention at the Citadel.
- Citadel: Our Own Worst Enemy
- Citadel: Negotiator's Request
Charted Planet Assignments [ ]
These assignments are specific to their relative planet.
- Feros: Data Recovery
- Feros: Geth in the Tunnels
- Feros: Power Cells
- Feros: Varren Meat
- Feros: Water Restoration
Noveria [ ]
- Noveria: Espionage
- Noveria: Smuggling
Virmire [ ]
- Virmire: Assisting Kirrahe's Team → Virmire: Kirrahe's team | Virmire: Captain Kirrahe is Dead
- Virmire: Wrex and the Genophage → Virmire: Wrex is Convinced
Galaxy-Wide Assignments [ ]
These assignments span the entirety of Citadel-controlled space. Assignments prefixed with the UNC indicator represent assignments that take place on uncharted planets.
Galaxy Collection Assignments [ ]
These assignments involve traveling across Citadel space and finding numerous hidden collectibles.
- UNC: Prothean Data Discs → UNC: Collection Complete
- UNC: Turian Insignias → UNC: Collection Complete
- UNC: Valuable Minerals → UNC: Survey is Complete
- UNC: Locate Signs of Battle → UNC: Entire Collection is Found
- UNC: Asari Writings → UNC: Collection Complete
Uncharted Space Assignments [ ]
Morality-dependent assignments [ ].
- UNC: Besieged Base
- UNC: The Negotiation
Downloadable Content [ ]
Bring down the sky [ ].
- X57: Bring Down the Sky
- X57: Avoid the Blasting Caps
- X57: Missing Engineers
Pinnacle Station [ ]
- Pinnacle Station: Combat Missions
- Pinnacle Station: Convoy
- Pinnacle Station: Vidinos
Note: Pinnacle Station content is not available in Legendary Edition.
Mass Effect 2 [ ]
Note: The assignment names as listed here are intended to match those in the game; sometimes the game itself is inconsistent, in which case all of the variations are listed here ( e.g. Citadel: Found Forged ID , Citadel: False Positives ).
Normandy [ ]
- Normandy: FBA Couplings
- Normandy: Serrice Ice Brandy
- Normandy: Special Ingredients
- Omega: Archangel: Datapad Recovered
- Omega: Batarian Bartender
- Omega: Packages for Ish
- Omega: Struggling Quarian
- Omega: The Patriarch
- Omega: The Professor: Missing Assistant
Citadel [ ]
- Citadel: Crime in Progress
- Citadel: False Positives
- Citadel: Found Forged ID → Citadel: False Positives
- Citadel: Krogan Sushi
- Illium: A Troublemaker → Illium: Conrad Verner
- Illium: Blue Rose of Illium
- Illium: Conrad Verner
- Illium: Gianna Parasini
- Illium: Indentured Service
- Illium: Medical Scans
- Illium: The Assassin: Salarian Family Data
- Illium: The Justicar: Smuggling Evidence
- Illium: The Justicar: Stolen Goods Found
- Illium: The Prodigal: Lost Locket Found
Tuchanka [ ]
- Tuchanka: Combustion Manifold
- Tuchanka: Killing Pyjaks
- Tuchanka: Old Blood: Missing Scout

Downloadable content [ ]
- Normandy Crash Site
Project Firewalker [ ]
- Project Firewalker: Geth Activity (Labelled Project Firewalker: Geth Incursion on the Galaxy Map )
- Project Firewalker: Prothean Site (Labelled Project Firewalker: Prothean Ruin on the Galaxy Map )
- Project Firewalker: Rosalie Lost
- Project Firewalker: Survey Sites Located (Labelled Project Firewalker: Artifact Collection on the Galaxy Map )
- Project Firewalker: Volcano Station (Labelled Project Firewalker: Recover Research Data on the Galaxy Map )
Project Overlord [ ]
- Overlord (Labelled Investigate Project Overlord on the Galaxy Map )
- Overlord: Atlas Station
- Overlord: Prometheus Station
- Overlord: Vulcan Station
Arrival [ ]
- Arrival (Labelled Rescue Dr. Kenson on the Galaxy Map )
- 2 Romance (Mass Effect: Andromeda)
Mass Effect 2 Mission Order: optimal DLC, dossier, loyalty quest sequence
Just like its predecessor, Mass Effect 2 has an open-ended story that lets you tackle its various objectives in a relatively open-ended manner - and that means some people are inevitably going to be struck wondering what the best mission order for ME2 might look like.
Just like our suggestions on the ME1 mission order , any list you’ll find from us or anyone else online is merely a suggestion - but there are definitely certain missions that work better than others in certain places within ME2’s story. On top of that, there’s also more DLC missions in this game than its predecessor, and slotting those into the story is… quite difficult, honestly.
On this page, we proffer our suggestion for the optimum sequence of story missions and events in Mass Effect 2. Simple!

Mass Effect 2 Mission Order: optimal order for recruitment, loyalty & DLC missions
The basic structure of Mass Effect 2 is pretty simple. It starts you off with a string of prologue missions where it’ll ferry you from event to event, including two story mission planets that have combat encounters and even an early mini boss battle of sorts. After that, you’ll get your ship - and this is where the game opens up.
From here on out, ME2 is broken into segments. You get your ship and a smattering of story ‘recruitment’ missions to build your team. After recruiting all the available team members, you will automatically go to the story planet of Horizon for a mandatory story interlude. After that, you’ll get more missions. After finishing five of those, you’ll have another mandatory story mission. From there, you can complete whatever you like to the end.
No missions are mandatory, but towards the end of the game taking on too many side missions & optional assignments after a time-sensitive story event can have a negative impact on the end of the game. This guide avoids that, but check out our Mass Effect 2 Suicide Mission & endings guide for more detailed information on how to avoid that.
Below is our suggested mission order. While we've built in a few breaks where we suggest you tackle side missions and scan planets for resources, we also recommend you do this as often as you like throughout the game to break things up. The only exception is once you get the Reaper IFF - before doing that, you should complete absolutely everything you need to.
Remember that the mission order presented on this page is just a suggestion; deviate from it as much as you like.
Act 1 Mission Order: Cerberus and Building a Team
- Prologue: Awakening & Freedom’s Progress: as mentioned above, for the first few hours of the game, things will play out in a linear fashion. Just complete all the missions until you get your ship.
- Return to the Citadel: while you have pressing matters to deal with on Omega, first direct the Normandy back to the Citadel. Here you can meet with Anderson, announce your return, potentially get your Spectre status back, shop at stores including for some Normandy side quest items, complete a few other side quests.
- Dossier: The Master Thief: while on the Citadel, you should also immediately recruit Kasumi, if you've got access to her DLC.
- Omega intro & side activities: once you've visited the Citadel, head to your originally suggested destination, Omega. Here you'll need to speak to Aria to learn more about the next few story missions, shop at stores, and generally get to know the area.
- Dossier: The Veteran: as soon as you land on Omega, you can and should also immediately recruit Zaeed,
- Dossier: The Professor: after speaking to Aria, you'll have all the info you need to undertake two different recruitment missions on Omega. Recruit the Professor first.
- Early DLC Adventures Firewalker & Crash Site: leave Omega and head out into space. There’s a few things you should do out here:
- Normandy Crash Site: this is a short and simple DLC quest that was originally a pre-order bonus. It’s got decent rewards, and some nice ME1 fanservice.
- Project Firewalker: this DLC will take you to several places and give you access to a vehicle that otherwise isn't used in the core ME2 story. It's worth getting this quest out of the way here, and early, as it has good rewards.
- Kasumi's Loyalty Mission - Stealing Memory: this is Kasumi's loyalty mission, and we're making it the first of these missions we do primarily because it has some great rewards and resources, including the best SMG Mass Effect 2 has to offer. If your choice of character class relies on the SMG, do this mission now. Otherwise, you can bump it back to after recruiting Archangel.
- Dossier: Archangel: also on Omega, you can complete a mission to recruit the mysterious crusading mercenary Archangel. You can actually do this before or after the next step, but since you're already at Omega, it's easy to do it right after the previous recruitment mission.
- Planet Scanning & Material Gathering break: a big part of ME2 is scanning planets and gathering materials. The amount of materials you have can impact ME3, as can the upgrades you've purchased for your ship. With Mordin in the science bay, you'll have your first unlocks available - so take some time to scan some planets and gather some resources. You're free to tackle any side missions you discover if you want, or you can save them for later.
- Dossier: The Convict: your team currently lacks a dedicated Biotic - so to fill that mage-shaped hole in your ME2 squad, go recruit Jack next.
- Dossier: The Warlord: next, go and grab Grunt, Mass Effect 2's Krogan squad member. After completing the mission, he doesn't automatically join your party - go and get him on the lower floors of the Normandy if you want to have him join the crew properly.
- Horizon [automatic]: after all of the current batch of recruitment missions is complete, you'll be forced to tackle a mission on Horizon.
Act 2 Mission Order: Old Friends & Loyalties
- Dossier: Tali: she's been off your team for too long - is it really the Normandy without her aboard? Go get Tali. If Kal’Reegar survives, it’ll make Tali’s later loyalty mission easier.
- Visiting Illium: for a nice change of scenery, head to Illium, the next hub planet and home to another recruit. Catch up with Liara, but do not take her up on the offer to help her with the Shadow Broker after completing her short side quest. We'll save that for later. There's other side quests you can do on Illium also, plus new shops and so on.
- OPTIONAL // Lair of the Shadow Broker (Give Liara Intel): we don't really like this mission in this position, but you've got two choices - do it here to get significant rewards for the rest of the game, or save it for the post-game where it fits best for story. The choice is yours. If you do it here, Liara becomes an easy source of free upgrades and resources, with new ones added every time you complete a main story quest.
- Dossier: The Assassin: complete this mission to recruit Thane. There’s a cool ME1 callback here if you did a certain side quest.
- Dossier: The Justicar: a straightforward quest with no major consequences down the line. It gets you Samara.
- Scanning, Materials & Upgrades break: while you can do side quests whenever you like, this is another ideal period to take a load off and do any side content, scanning planets, and purchasing any upgrades you can afford. Major story events are coming, so it’s good to be prepared.
- Visiting Tuchanka: you heard a lot about the Krogan homeworld of Tuchanka in the first Mass Effect, but now you can experience it. There’s all the normal hub world distractions here, plus a chance to reunite with a friend if they survived ME1.
- Mordin’s Loyalty Mission - Old Blood: while on Tuchanka, undertake Mordin’s loyalty quest. This is a quest whose repercussions will echo loudly in ME3 , so consider your choices carefully.
- Grunt’s Loyalty Mission - Rite of Passage: While you’re on Tuchanka, also undertake Grunt’s loyalty mission. Be sure to bring another squadmate with a high damage output on this one, like Zaeed. You only have to survive the battle for 5 minutes, but if you successfully kill the beast you’ll get an even better reward.
- Collector Vessel [automatic]: like Horizon, this is a generally story-advancing mission that’ll trigger automatically after you’ve logged five missions post-Horizon. You’ll also be able to pick a weapon specialization here.
Act 3 Mission Order: Loyalties Secured
- Jacob’s Loyalty Mission - The Gift of Greatness: this is a straightforward mission.
- Miranda’s Loyalty Mission - The Prodigal: another straightforward mission, with choices that will be minorly referenced in ME3.
- Garrus’ Loyalty Mission - Eye for an Eye: help Garrus get his revenge.
- Thane’s Loyalty Mission - Sins of the Father: you must stay close to your target and get the information you ended at the end.
- Samara’s Loyalty Mission - The Ardat-Yakshi: you must successfully lure Morinth and not lose her in order to obtain loyalty.
- To get the best ending of this mission, both Kal’Reegar and Veetor must have survived the earlier Tali missions & be present.
- Jack’s Loyalty Mission - Subject Zero: after completing this simple mission, Jack and Miranda will have a fight. You must resolve it with a Paragon or Renegade dialogue option to keep both of them loyal; taking a side revokes one character’s loyalty.
- Zaeed’s Loyalty Mission - The Price of Revenge: at the end of the mission, you must make a choice between Zaeed’s wishes and innocent lives. Renegade Shepard can easily side with Zaeed and get his loyalty; Paragon Shepard must pass a difficult check to talk him down and keep him loyal.
- Project Overlord: this DLC is a multi-mission series and brings back the vehicle from the Firewalker DLC. It also has minor repercussions in ME3, depending on the coices you make.
- The Point of No Return: at this point, you should have one story mission on your plate - the Reaper IFF. Once you tackle this mission, it’s a rollercoaster ride to the end - so make sure you have all character loyalties, Normandy upgrades, have completed side missions, and done everything you want to do on hub planets. Treat starting the Reaper IFF Mission as ME2's point of no return .
ME2 Ending & Postgame
- IMPORTANT NOTE: after acquiring the Reaper IFF, you can only trigger two specific missions without incurring negative consequences - Legion's Loyalty Mission and Tali's Loyalty Mission. If you take on ANY OTHER MISSION, some of Normandy's crew will die during the Suicide Mission. Do not travel to any other location other than those two missions, not even to scan planets .
- Tali’s Loyalty Mission - Treason: as well as being a mission you can fail, the outcome has major repercussions in ME3. If you didn't do this mission earlier, you can now do it here and take Legion along for the ride, resulting in some very unique dialogue. To get the best ending of this mission, both Kal’Reegar and Veetor must have survived the earlier Tali missions & be present.
- Legion’s Loyalty Mission - A House Divided: complete this loyalty mission. At the end, Tali and Legion will end up in conflict. As with Jack and Miranda, use the Paragon or Renegade dialogue option to end the argument without losing either’s loyalty.
- The Suicide Mission: after some story events that begin the next time you access the Galaxy Map, you’ll finally undertake the ME2 finale. Head through the Omega 4 Relay - and brush up on how to get the best ending with our ME2 Suicide Mission walkthrough . After the game is over, load up your completed game to tackle two DLC missions best experienced post-game.
- Lair of the Shadow Broker / Give Liara Intel: go back to Illium and finally talk to Liara about starting this mission. While this DLC mission will be on your galaxy map from early on and you'll have to actively avoid starting it on your earlier visit to Illium, it works best as a coda to ME2 in our opinion. It’s arguably the best mission in the game; enjoy it!
- Arrival: this DLC was the last released for ME2, and basically is a little mini prologue to Mass Effect 3. It actually becomes available any time after Horizon, but it totally fits best into the story if you do it here, at the very end of ME2. After it’s complete, save - and move on to ME3 - which we also have an ME3 mission order guide for, too!

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Assignments are the name given to side missions in Mass Effect 2 . Assignments DO NOT advance the main story, but completing them can help the player understand the inner workings of the game's universe, the interactions between Races , etc
All Assignments in Mass Effect 2
Normandy: FBA Couplings Normandy: Serrice Ice Brandy Normandy: Special Ingredients
Omega: Archangel: Datapad Recovered Omega: Batarian Bartender Omega: Packages for Ish Omega: Struggling Quarian Omega: The Patriarch Omega: The Professor: Missing Assistant
Citadel: Crime in Progress Citadel: False Positives Citadel: Found Forged ID Citadel: Krogan Sushi
These become available after completing Freedom's Progress
N7: Abandoned Research Station N7: Eclipse Smuggling Depot N7: Hahne-Kedar Facility N7: Lost Operative N7: MSV Estevanico N7: Wrecked Merchant Freighter
These become available after completing Horizon
N7: Abandoned Mine N7: Anomalous Weather Detected N7: Archeological Dig Site N7: Blood Pack Base N7: Blood Pack Communications Relay N7: Blue Suns Base N7: Captured Mining Facility N7: Endangered Research Station N7: Imminent Ship Crash N7: Javelin Missiles Launched N7: Mining the Canyon N7: MSV Strontium Mule N7: Quarian Crash Site
Illium: A Troublemaker Illium: Blue Rose of Illium Illium: Conrad Verner Illium: Gianna Parasini Illium: Indentured Service Illium: Medical Scans Illium: The Assassin: Salarian Family Data Illium: The Justicar: Smuggling Evidence Illium: The Justicar: Stolen Goods Found Illium: The Prodigal: Lost Locket Found
Tuchanka: Combustion Manifold Tuchanka: Killing Pyjaks Tuchanka: Old Blood: Missing Scout
Normandy Crash Site Project Firewalker: Geth Activity Project Firewalker: Prothean Site Project Firewalker: Rosalie Lost Project Firewalker: Survey Sites Located Project Firewalker: Volcano Station Overlord Overlord: Atlas Station Overlord: Prometheus Station Overlord: Vulcan Station Arrival

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Mass Effect 2 Guide
How the suicide mission works.
This page of IGN's Mass Effect 2 wiki guide is all about detailing the mechanics and machinations of the Suicide Mission at the end of the game. You can use this section to figure out if you are ready to take on the Suicide Mission , or to plan things out and achieve specific results.
If you're looking to save everyone , or kill everyone , follow those links to learn how exactly to do it.
Overall, the main factor around how this Suicide Mission works is whether or not characters are loyal to you, if you upgraded the Normandy, and if you went through the Omega-4 Relay immediately after the Collectors took the crew.
Silaris Armor Check
Cyclonic shield check, thanix cannon check, the vent specialist, the crew's numbers, the biotic specialist, second fireteam leader, the crew escort, shepard's squad mates, hold the line, shepard's survival, the approach.
The Approach is the opening part of the Suicide Mission, after you've made the jump through the Omega-4 Relay, enter the Tartarus Debris Field, and approach the Collector Base . There are three parts to this section.

According to Game Informer's graph , this check is dependent on whether or not you upgraded the Normandy's Armor at the upgrade terminal, and affects the fate of Jack . There are two possible results here:
- If you upgraded the Normandy's Armor, Jack will survive.
- If DIDN'T upgrade the Normandy's Armor, Jack will die.

Next up is a check on whether you upgraded the Normandy's Shields at the upgrade terminal.
- If you upgraded the Normandy's Shields, nobody will die.
- Kasumi > Legion > Tali > Thane > Garrus > Zaeed > Grunt
As you can see, not having the upgraded Shields will put a Squad Mate at risk. The order, according to Game Informer's graph , is determines who will be present when the Tantalus Drive overloads. You can affect this based on who you recruited, and who you've taken with you to the Shuttle Bay.
For example, recruiting Kasumi and Legion is optional, which will put Tali at risk in the Drive Core Room. But if you then bring Tali and Thane with you to the Cargo Bay immediately before this, then Garrus will be in the Drive Core Room and die if you didn't upgrade the Shields.

The third and final phase is a check on whether you bought the Thanix Cannon for the Normandy at the upgrade terminal.
- If you bought the Thanix Cannon upgrade, nobody will die.
- Thane > Garrus > Zaeed > Grunt > Jack > Samara / Morinth.
The order of who will die if you don't have the Thanix Cannon works just like the Shield Check, in accordance with Game Informer's graph . However, since this takes place after the Cargo Bay fight, you cannot protect an at-risk squad member like you can with the Shield Check.
Base Infiltration
Once you make it inside the base, you'll have three more checks to pass that determine the survival of your squad and crew, although the first one is determined at the meeting after the Normandy crashes and before you set out.

Your first obstacle is to pick someone to go through a vent system in order to get past a door. While you pick a Vent Specialist and a Fireteam Leader, it's the person who you pick as Vent Specialist who is at risk here.
- For the Vent Specialist, you should pick a Loyal Tali, Loyal Legion or Loyal Kasumi.
- For the Fireteam Leader, you should pick a Loyal Miranda, Loyal Jacob or Loyal Garrus.
- If you fail to pass even one of the above checks, the Vent Specialist will die.
Here's how this works. According to Game Informer's graph , you need to pick a tech expert as the Vent Specialist, since only they can pull off the vent task. Additionally, the Fireteam Leader needs to be someone with experience leading a team. However, even if you meet the above requirements, if either the Vent Specialist or the Fireteam Leader are NOT Loyal, the Vent Specialist will die.

Once you and the Vent Specialist meet back up, you'll discover the Normandy's crew. According to Game Informer's graph , the fate of the crew is entirely determined by how many Missions or Assignments you did after they were first kidnapped.
- If you did zero Missions / Assignments and went through the Omega-4 Relay as soon as possible, all of the crew will survive.
- If you did 1-3 Missions / Assignments after the crew were kidnapped, half of the crew will die, including Kelly, Gabby, Ken, and Mess Sergant Gardner .
- If you did 4 or more Missions / Assignments after the crew were kidnapped, all of them except Dr. Chakwas will die.
The Long Walk
You'll now have to trek through the Collector Base in a team of two, and you'll need to decide who should lead the Second Fireteam and who the Biotic Specialist on your Fireteam should be.

- If you pick a Loyal Jack , Samara or Morinth, your team will survive.
- Thane > Jack > Garrus > Legion > Grunt > Samara > Jacob > Mordin > Tali > Kasumi > Zaeed > Morinth.
As detailed in Game Informer's graph , your Biotics Specialist needs to be talented enough to pull off the task (interestingly, Miranda isn't, despite offering to do so herself). If they aren't, it isn't themselves they put at risk but one of your accompanying Squad. The order of priority in this situation is calculated just like the Shield and Tanix Cannon checks on the Normandy, only here you have full control over who is present or not.

- If you pick a Loyal Miranda, Loyal Jacob or Loyal Garrus, they will survive.
- If you pick anyone else, or somebody not Loyal, they will die.
According to Game Informer's graph , this works incredibly similarly to the Vent Specialist section. This time however, it is themselves who are at risk of dying.

Lastly, you will also need to decide whether to send somebody to escort the Normandy's crew out of the Collector Base :
- If you choose somebody Loyal to escort the crew, both the escort and the crew will survive.
- If you choose somebody Disloyal to escort the crew, the escort will die but the crew survives.
- If you DON'T decide to give the crew an escort, the crew will die.
As always, the calculations here are in accordance to Game Informer's graph . If strong characters like Grunt , Garrus or Zaeed have died before this point, you'll want to avoid sending another strong character as the Escort here as that may negatively affect the outcome of the Hold the Line section.
The Reaper Finale
The third and final portion of the Suicide Mission revolves around Shepard and two squad members pressing into the base while the rest of the team holds the line behind them.

The last actual decision you have to make is who to bring with you into your squad. According to Game Informer's graph , the calculations here are simple:
- If a Squad Mate you take with you is Loyal, they will live.
- If a Squad Mate you take with you is NOT Loyal, they will die.
There are three things to note here. First, for some unique dialogue, pick Miranda for your final squad here to get some unique dialogue. Second, if you want to bring a Romance partner with you here, pick them second in the Squad Select screen. This will help make some cutscenes after this point make a bit more sense.
Lastly, as you'll understand in the next section, you may want to consider bringing more frail, yet Loyal Squad Mates such as Jack, Kasumi, Tali or Mordin onto your squad if stronger characters have died on the way here. If they are Loyal, bringing them with you can keep them out of harm's way and bolster the average strength of the team who hold the line.

All other characters will now remain behind to hold the line against the Collectors (as Captain Kirrahe would say). This is easily the most complex section of the Suicide Mission's calculations for which Game Informer's graph is an invaluable resource for determining Point values, who can live or die, and what the death pecking order is.
Essentially, whether a squad member lives or dies is determined by an average Point value determined on who makes up the group, and whether or not they are loyal. Here are the base Point values of your Squad Mates:
- 4 Points : Grunt , Zaeed, Garrus
- 2 Points : Thane, Legion , Jacob, Miranda, Samara / Morinth
- 1 Point : Jack, Kasumi, Tali, Mordin
- If any squad member is not Loyal, their point value is reduced by 1.
The average number of Points the team has will determine how many of them die. If the average is above 2, everyone on the team will live. Anything below that will risk up to three party members dying.
While the exact requirements will vary, in general an average of 1.5 will result in one death, an average of 1 will get two deaths, and an average of 0.5 - 0 will get three deaths. This means that if four or more characters are left to Hold the Line, it's impossible to have all of them die.
The pecking order of deaths is:
- Mordin > Tali > Kasumi > Jack > Miranda > Jacob > Garrus > Samara / Morinth > Legion > Thane > Zaeed > Grunt
Because deaths caculated on the team's average Point value, a smaller team can still survive if strong characters are present. For example, Grunt can survive entirely on his own because even his Disloyal point value is 3. Having a Disloyal Tali with Grunt will still result in both of them living, because the team's Point average will be 2.

The final check in the Suicide Mission is at Shepard's jump towards the Normandy. According to Game Informer's graph , this is entirely decided by how many of your total squad mates have survived:
- If 2 or more squad mates have survived, Shepard successfully makes the jump and will live.
- If 1 or 0 squad mates have survived, Shepard doesn't make the jump and will die.
Up Next: How to Save Everyone
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COMMENTS
This page lists every assignment in Mass Effect 2, broken up into a few simple sections, based on where you are in the game and when the quests unlock: Act 1 Assignments. DLC Side Quests & when to...
Assignments are the side missions of Mass Effect and Mass Effect 2. These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings. There is a large variety of assignments to complete; this page is a list of them.
On this page, we proffer our suggestion for the optimum sequence of story missions and events in Mass Effect 2. Simple! Mass Effect 2 Mission Order: optimal order for recruitment, loyalty & DLC ...
Updated: 08 Mar 2021 17:45. Assignments are the name given to side missions in Mass Effect 2. Assignments DO NOT advance the main story, but completing them can help the player understand the inner workings of the game's universe, the interactions between Races, etc. Missions. Assignments.
updated Jul 22, 2021. This page of IGN's Mass Effect 2 wiki guide is all about detailing the mechanics and machinations of the Suicide Mission at the end of the game. You can use this section to ...